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slamic Academy of Communication Arts

Setting New Standards of Education and Skill Development

 

MAYA

Get your Copy of MAYA Urdu Training on DVDs

Call Now: 92-321-510-83-82

 

 

Islamic Academy of Communication Arts
Maya Level-1 Course Outline
www.islamicacademyonline.com
92-321-510-83-82---92-51-58-333-58

 

 



Vol-1(Very Basics)

Lesson-00- Intro
Lesson-01- Learning Movies by AutoDesk
Lesson-02- Interface
Lesson-03- Move Tool
Lesson-04- Rotate Tool
Lesson-05- Scale Tool
Lesson-06- View port navigation-1
Lesson-07- View port navigation-2
Lesson-08- End of Volume-1



Vol-2 (Essential understanding)

Lesson-01- Selecting Objects
Lesson-02- Wire Frame Mode (Press,4)Shaded Mode (Press,5)
Lesson-03- Cartesian Coordinate System
Lesson-04- Cartesian Coordinate System in MAYA
Lesson-05- View port navigation
Lesson-06- Select Tool(Q), Move Tool(W), Rotate Tool(E), Scale Tool(R)
Lesson-07- 1st Project
Lesson-08- Understanding the building block
Lesson-09-Building blocks
Lesson-10- 2nd Project
Lesson-11- Review
Lesson-12- Creating Primitives from Shelf
Lesson-13- NURB Sphere
Lesson-14- Polygon Sphere
Lesson-15- Subdivision Sphere
Lesson-16- Pivot Point (1)
Lesson-17- Pivot Point (2)
Lesson-18- Wire frame (Mesh) Inputs
Lesson-19- Swishing View poarts
Lesson-20- Subobject Level / Component (vertex,1)
Lesson-21- Subobject Level / Component (vertex,2)
Lesson-22- Subobject Level / Component (Edg,1)
Lesson-23- Subobject Level / Component (Edg,2)
Lesson-24- Subobject Level / Component (Face,)
Lesson-25- Outliner
Lesson-26- Project Management
Lesson-27- Shortcut keys
Lesson-28- Assigning Hotkeys
Lesson-29- Wire frame on Shaded
Lesson-30- X-Ray
Lesson-31- Difference between Hyper graph and Outliner.
Lesson-32- Hyper graph Hierarchy
Lesson-33- Hyper graph Connections
Lesson-34- Hyper graph Hierarchy Example
Lesson-35- Attribute Editor
Lesson-36- Snap to Grids
Lesson-37- Snap to Curves
Lesson-38- Snap to Points
Lesson-39- Layers
Lesson-40- End

Vol-3 (NURBS)

Lesson-1 Review of Primitives types (NURBS & Polygon)
Lesson-2 Definition of NURB mesh
Lesson-3 CV Curve
Lesson-4 EP Curve
Lesson-5 Revolve
Lesson-6 Review
Lesson-7 Close Curve
Lesson-8 Loft
Lesson-9 Curve Selection Sequence
Lesson-10 Extrude
Lesson- 11 Path Selection sequence
Lesson- 12 Path on Surface-1
Lesson- 13 Path on Surface-2
Lesson- 14 Path on Surface-3
Lesson- 15 Path on Surface Loft
Lesson- 16 Planer
Lesson- 17 Intro of Stitch-1
Lesson- 18 Intro of Stitch-2
Lesson- 19 Stitch Surface Points
Lesson- 20 Stitch Edges Tool
Lesson- 21 Global Stitch
Lesson- 22 Free form Fillet
Lesson- 23 Fillet Blend Tool
Lesson- 24 Intro of Sculpt Geometry Tool
Lesson- 25 Sculpt Geometry Tool or wire frame
Lesson- 26 Sculpt Geometry Tool Brush
Lesson- 27 Sculpt Geometry Parameters
Lesson- 28 Sculpt Geometry Tool Stroke
Lesson- 29 Lattice Modifier
Lesson- 30 Bend Deformer
Lesson- 31 Flare Deformer
Lesson- 32 Sine Deformer
Lesson- 33 Squash Deformer
Lesson- 34 Twist Deformer
Lesson- 35 Wave Deformer


Vol-4 (POLYGON)

Lesson-01- Primitives
Lesson-02- Face, Vertex, Edge
Lesson-03- Selection Angel
Lesson-04- Smooth
Lesson-05- Smooth-2
Lesson-06- Sculp Geometry
Lesson-07- Bevel Edge
Lesson-08- Bevel Vertex
Lesson-09- Bevel Face
Lesson-10- Extrude Face
Lesson-11- Extrude Vertex
Lesson-12- Extrude Edge
Lesson-13- Keep Faces Together
Lesson-14- Project step-1
Lesson-15- Project step-2
Lesson-16- Project step-3
Lesson-17- Cut Faces Tool
Lesson-18- Split Poligon Tool
Lesson-19- Insert Edge Loop Tool
Lesson-20- Offset Insert Edge Loop Tool
Lesson-21- Add Divisions
Lesson-22- Combine / Separate
Lesson-23- Boolien (union)
Lesson-24- Boolien (Difference)
Lesson-25- Boolien (Intersection)
Lesson-26- Poke Face
Lesson-27- Wedge Face
Lesson-28- Subdiv Proxy-1
Lesson-29- Subdiv Proxy-2
Lesson-27- Wedge Face
Lesson-28- SubDiv Proxy Introduction
Lesson-29- SubDiv Proxy Application
Lesson-30- NURBS to Polygon - 1
Lesson-31- NURBS to Polygon – 2
Lesson-32- Adding TEXT in MAYA-1
Lesson-33- Adding TEXT in MAYA-2



Vol-5 (Maps and Materials)

Lesson-01- Excess Material options
Lesson-02- Assigning Material
Lesson-03- Change Assigned material type
Lesson-04- Transparency
Lesson-05- Ambient
Lesson-06- IPR Render
Lesson-07- Incandescence
Lesson-08- Diffuse & Secular Color
Lesson-09- Eccentricity & Speculate Roll Off
Lesson-10- Assigning Texture
Lesson-11- Texture Color
Lesson-12- Place 2D Texture Options
Lesson-13- Interactive placement
Lesson-14- Bitmap Texture
Lesson-15- Texture in Transparency
Lesson-16- Multilister
Lesson-17- Bump mapping
Lesson-18- Displacement
Lesson-19- Textures on Subobject Level
Lesson-20- Planer Mapping
Lesson-21- Automatic Mapping
Lesson-22- Cylindrical / Spherical Mapping
Lesson-23- UV Texture Editor
Lesson-25- 3D Paint Tool
Lesson-26- 3D Paint Tool


Vol-6 (Lights)

Lesson-01- How to Excess Lights?
Lesson-02- Defining Lights
Lesson-03- Manipulator
Lesson-04- Use All Lights
Lesson-05- Light Settings
Lesson-06- Light Color
Lesson-07- Light Type
Lesson-08- Light Intensity
Lesson-09- Cone Angle
Lesson-10- Penumbra Angle
Lesson-11- Decay Rate
Lesson-12- Ambient light
Lesson-13- Area Light
Lesson-14- Directional Light
Lesson-15- Point Light
Lesson-16- Spot Light
Lesson-17- Volume Light
Lesson-18- Shadows
Lesson-19- Ambivent Light have no Shadows
Lesson-20- Direct + Area Light
Lesson-21- Combination of lights

VOL-7 (Camera / Animation)

Lesson-01- Create Camera
Lesson-02- Camera View
Lesson-03- Adjusting Camera
Lesson-04- Basic Camera
Lesson-05- Camera and Aim
Lesson-06- Camera, Aim and Up
Lesson-07- Film Gate / Resolution Gate
Lesson-08- Camera Attributes
Lesson-09- Angle of View / Focal Length
Lesson-10- Image plane
Lesson-11- Depth of Field
Lesson-12- Animation intro
Lesson-13- Animation intro-2
Lesson-14- Time Line / Time Frame
Lesson-15- Animation-1
Lesson-16- Animation-2
Lesson-17- Animation-3
Lesson-18- Rendering

 

 

 

 

 

 

 

 

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www.islamicacademyonline.com

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