Setting New Standards of
Education and Skill Development
MAYA
Get your Copy of MAYA Urdu
Training on DVDs
Call Now: 92-321-510-83-82
Islamic Academy of
Communication Arts
Maya Level-1 Course Outline
www.islamicacademyonline.com
92-321-510-83-82---92-51-58-333-58
Vol-1(Very Basics)
Lesson-00-
Intro
Lesson-01-
Learning Movies by AutoDesk
Lesson-02-
Interface
Lesson-03-
Move Tool
Lesson-04-
Rotate Tool
Lesson-05-
Scale Tool
Lesson-06-
View port navigation-1
Lesson-07-
View port navigation-2
Lesson-08-
End of Volume-1
Vol-2 (Essential understanding)
Lesson-01-
Selecting Objects
Lesson-02-
Wire Frame Mode (Press,4)Shaded Mode (Press,5)
Lesson-03-
Cartesian Coordinate System
Lesson-04-
Cartesian Coordinate System in MAYA
Lesson-05-
View port navigation
Lesson-06-
Select Tool(Q), Move Tool(W), Rotate Tool(E), Scale Tool(R)
Lesson-07-
1st Project
Lesson-08-
Understanding the building block
Lesson-09-Building
blocks
Lesson-10-
2nd Project
Lesson-11-
Review
Lesson-12-
Creating Primitives from Shelf
Lesson-13-
NURB Sphere
Lesson-14-
Polygon Sphere
Lesson-15-
Subdivision Sphere
Lesson-16-
Pivot Point (1)
Lesson-17-
Pivot Point (2)
Lesson-18-
Wire frame (Mesh) Inputs
Lesson-19-
Swishing View poarts
Lesson-20-
Subobject Level / Component (vertex,1)
Lesson-21-
Subobject Level / Component (vertex,2)
Lesson-22-
Subobject Level / Component (Edg,1)
Lesson-23-
Subobject Level / Component (Edg,2)
Lesson-24-
Subobject Level / Component (Face,)
Lesson-25-
Outliner
Lesson-26-
Project Management
Lesson-27-
Shortcut keys
Lesson-28-
Assigning Hotkeys
Lesson-29-
Wire frame on Shaded
Lesson-30-
X-Ray
Lesson-31-
Difference between Hyper graph and Outliner.
Lesson-32-
Hyper graph Hierarchy
Lesson-33-
Hyper graph Connections
Lesson-34-
Hyper graph Hierarchy Example
Lesson-35-
Attribute Editor
Lesson-36-
Snap to Grids
Lesson-37-
Snap to Curves
Lesson-38-
Snap to Points
Lesson-39-
Layers
Lesson-40-
End
Vol-3 (NURBS)
Lesson-1 Review of Primitives types (NURBS & Polygon)
Lesson-2 Definition of NURB mesh
Lesson-3 CV Curve
Lesson-4 EP Curve
Lesson-5 Revolve
Lesson-6 Review
Lesson-7 Close Curve
Lesson-8 Loft
Lesson-9 Curve Selection Sequence
Lesson-10 Extrude
Lesson- 11 Path Selection sequence
Lesson- 12 Path on Surface-1
Lesson- 13 Path on Surface-2
Lesson- 14 Path on Surface-3
Lesson- 15 Path on Surface Loft
Lesson- 16 Planer
Lesson- 17 Intro of Stitch-1
Lesson- 18 Intro of Stitch-2
Lesson- 19 Stitch Surface Points
Lesson- 20 Stitch Edges Tool
Lesson- 21 Global Stitch
Lesson- 22 Free form Fillet
Lesson- 23 Fillet Blend Tool
Lesson- 24 Intro of Sculpt Geometry Tool
Lesson- 25 Sculpt Geometry Tool or wire frame
Lesson- 26 Sculpt Geometry Tool Brush
Lesson- 27 Sculpt Geometry Parameters
Lesson- 28 Sculpt Geometry Tool Stroke
Lesson- 29 Lattice Modifier
Lesson- 30 Bend Deformer
Lesson- 31 Flare Deformer
Lesson- 32 Sine Deformer
Lesson- 33 Squash Deformer
Lesson- 34 Twist Deformer
Lesson- 35 Wave Deformer
Vol-4 (POLYGON)
Lesson-01-
Primitives
Lesson-02-
Face, Vertex, Edge
Lesson-03-
Selection Angel
Lesson-04-
Smooth
Lesson-05-
Smooth-2
Lesson-06-
Sculp Geometry
Lesson-07-
Bevel Edge
Lesson-08-
Bevel Vertex
Lesson-09-
Bevel Face
Lesson-10-
Extrude Face
Lesson-11-
Extrude Vertex
Lesson-12-
Extrude Edge
Lesson-13-
Keep Faces Together
Lesson-14-
Project step-1
Lesson-15-
Project step-2
Lesson-16-
Project step-3
Lesson-17-
Cut Faces Tool
Lesson-18-
Split Poligon Tool
Lesson-19-
Insert Edge Loop Tool
Lesson-20-
Offset Insert Edge Loop Tool
Lesson-21-
Add Divisions
Lesson-22-
Combine / Separate
Lesson-23-
Boolien (union)
Lesson-24-
Boolien (Difference)
Lesson-25-
Boolien (Intersection)
Lesson-26-
Poke Face
Lesson-27-
Wedge Face
Lesson-28-
Subdiv Proxy-1
Lesson-29-
Subdiv Proxy-2
Lesson-27-
Wedge Face
Lesson-28-
SubDiv Proxy Introduction
Lesson-29-
SubDiv Proxy Application
Lesson-30-
NURBS to Polygon - 1
Lesson-31-
NURBS to Polygon – 2
Lesson-32-
Adding TEXT in MAYA-1
Lesson-33-
Adding TEXT in MAYA-2
Vol-5 (Maps and Materials)
Lesson-01-
Excess Material options
Lesson-02-
Assigning Material
Lesson-03-
Change Assigned material type
Lesson-04-
Transparency
Lesson-05-
Ambient
Lesson-06-
IPR Render
Lesson-07-
Incandescence
Lesson-08-
Diffuse & Secular Color
Lesson-09-
Eccentricity & Speculate Roll Off
Lesson-10-
Assigning Texture
Lesson-11-
Texture Color
Lesson-12-
Place 2D Texture Options
Lesson-13-
Interactive placement
Lesson-14-
Bitmap Texture
Lesson-15-
Texture in Transparency
Lesson-16-
Multilister
Lesson-17-
Bump mapping
Lesson-18-
Displacement
Lesson-19-
Textures on Subobject Level
Lesson-20-
Planer Mapping
Lesson-21-
Automatic Mapping
Lesson-22-
Cylindrical / Spherical Mapping
Lesson-23-
UV Texture Editor
Lesson-25-
3D Paint Tool
Lesson-26-
3D Paint Tool
Vol-6 (Lights)
Lesson-01-
How to Excess Lights?
Lesson-02-
Defining Lights
Lesson-03-
Manipulator
Lesson-04-
Use All Lights
Lesson-05-
Light Settings
Lesson-06-
Light Color
Lesson-07-
Light Type
Lesson-08-
Light Intensity
Lesson-09-
Cone Angle
Lesson-10-
Penumbra Angle
Lesson-11-
Decay Rate
Lesson-12-
Ambient light
Lesson-13-
Area Light
Lesson-14-
Directional Light
Lesson-15-
Point Light
Lesson-16-
Spot Light
Lesson-17-
Volume Light
Lesson-18-
Shadows
Lesson-19-
Ambivent Light have no Shadows
Lesson-20-
Direct + Area Light
Lesson-21-
Combination of lights
VOL-7 (Camera / Animation)
Lesson-01-
Create Camera
Lesson-02-
Camera View
Lesson-03-
Adjusting Camera
Lesson-04-
Basic Camera
Lesson-05-
Camera and Aim
Lesson-06-
Camera, Aim and Up
Lesson-07-
Film Gate / Resolution Gate
Lesson-08-
Camera Attributes
Lesson-09-
Angle of View / Focal Length
Lesson-10-
Image plane
Lesson-11-
Depth of Field
Lesson-12-
Animation intro
Lesson-13-
Animation intro-2
Lesson-14-
Time Line / Time Frame
Lesson-15-
Animation-1
Lesson-16-
Animation-2
Lesson-17-
Animation-3
Lesson-18-
Rendering