MAYA Course in Urdu:
This Autodesk Maya 2008/09 course in urdu is a 7 Volume fast pace comprehensive course on 1-DVD . This course is intended for those who are willing to work in this industry standard 3D software. Which covers major areas of 3D industry like modeling, maps, materials, lights, cameras, animation, rendering etc. Total Fee for local students Rs.2000
آٹو ڈیسک مایا 2008 2009 کا یہ کورس آسان اردو زبان میں ہے اس کورس کو سات ولیومز میں تقسیم کیا گیا ہے۔ اگر آپ یہ کورس ڈی وی ڈی پر حاصل کرنا چاہیے تو 2000 روپے فیس جمع کروا کر اپنے پتے پر ڈی وی ڈی منگوا سکتے ہیں اور اگر آپ یہ کورس آن لائن لینا چاہیے تو صرف 1500 روپے فیس دے کر آن لائن انرولمنٹ کے ذریعے یہ کورس حاصل کر سکتے ہیں جس کو کہ آپ اپنی کسی بھی ڈیوائس پر با آسانی دیکھ سکتے ہیں۔
MAYA Course Outlines
VOLUME 1
1.
Intro
2.
Learning Movies by AutoDesk
3.
Interface
4.
Move Tool
5.
Rotate Tool
6.
Scale Tool
7.
View port navigation-1
8.
View port navigation-2
9.
End Volume 1
VOLUME 2
1.
Selecting Objects
2.
Wire Frame Mode, Shaded Mode
3.
Cartesian Coordinate System
4.
Cartesian Coordinate System in MAYA
5.
View port navigation
6.
Select(Q), Move(W), Rotate(E), Scale Tools(R)
7.
1st Project
8.
Building block
9.
Building blocks
10.
2nd Project
11.
Review
12.
Primitives from Shelf
12.
NURB Sphere
14.
Polygon Sphere
15.
Subdivision Sphere
16.
Pivot Point (1)
17.
Pivot Point (2)
18.
ire frame (Mesh) Inputs
19.
Swishing View poarts
20.
Subobject&Component (vertex,1)
21.
Subobject&Component (vertex,2)
22.
Subobject&Component (Edg,1)
23.
Subobject&Component (Edg,2)
24.
Subobject&Component (Face,)
25.
Outliner
26.
Project Management
27.
Shortcut keys
28.
Assigning Hotkeys
29.
Wire frame on Shaded
30.
X-Ray
31.
Hyper graph and Outliner.
32.
Hyper graph Hierarchy
33.
Hyper graph Connections
34.
Hyper graph Hierarchy Example
35.
Attribute Editor
36.
Snap to Grids
37.
Snap to Curves
38.
Snap to Points
39.
Layers
40.
End Volume 2
VOLUME 3
1.
Review of Primitives types (NURBS & Polygon)
2.
Definition of NURB mesh
3.
CV Curve
4.
EP Curve
5.
Revolve
6.
Review
7.
Close Curve
8.
Loft
9.
Curve Selection Sequence
10.
Extrude
11.
Path Selection sequence
12.
Path on Surface-1
12.
Path on Surface-2
14.
Path on Surface-3
15.
Path on Surface Loft
16.
Planer
17.
Intro of Stitch-1
18.
Intro of Stitch-2
19.
Stitch Surface Points
20.
Stitch Edges Tool
21.
Global Stitch
22.
Free form Fillet
23.
Fillet Blend Tool
24.
Intro Sculpt Geometry Tool
25.
Sculpt Geometry Tool
26.
Sculpt Geometry Tool Brush
27.
Sculpt Geometry Parameters
28.
Sculpt Geometry Tool Stroke
29.
Lattice Modifier
30.
Bend Deformer
31.
Flare Deformer
32.
Sine Deformer
33.
Squash Deformer
34.
Twist Deformer
35.
Wave Deformer
VOLUME 4
1.
Primitives
2.
Face, Vertex, Edge
3.
Selection Angel
4.
Smooth
5.
Smooth-2
6.
Sculp Geometry
7.
Bevel Edge
8.
Bevel Vertex
9.
Bevel Face
10.
Extrude Face
11.
Extrude Vertex
12.
Extrude Edge
12.
Keep Faces Together
14.
Project step-1
15.
Project step-2
16.
Project step-3
17.
Cut Faces Tool
18.
Split Polygon Tool
19.
Insert Edge Loop Tool
20.
Offset Insert Edge Loop Tool
21.
Add Divisions
22.
Combine / Separate
23.
Boolien (union)
24.
Boolien (Difference)
25.
Boolien (Intersection)
26.
Poke Face
27.
Wedge Face
28.
Subdiv Proxy-1
29.
Subdiv Proxy-2
30.
SubDiv Proxy Introduction
31.
SubDiv Proxy Application
32.
NURBS to Polygon–1
33.
NURBS to Polygon–2
34.
Adding TEXT in MAYA-1
35.
Adding TEXT in MAYA-2
VOLUME 5
1.
Excess Material options
2.
Assigning Material
3.
Change Assigned material..
4.
Transparency
5.
Ambient
6.
IPR Render
7.
Incandescence
8.
Diffuse & Secular Color
9.
Eccentricity & Speculate Roll Off
10.
Assigning Texture
11.
Texture Color
12.
Place 2D Texture Options
12.
Interactive placement
14.
Bitmap Texture
15.
Texture in Transparency
16.
Multilister
17.
Bump mapping
18.
Displacement
19.
Textures on Sub-object Level
20.
Planer Mapping
21.
Automatic Mapping
22.
Cylindrical / Spherical Mapping
23.
UV Texture Editor
24.
3D Paint Tool
VOLUME 6
1.
How to Excess Lights?
2.
Defining Lights
3.
Manipulator
4.
Use All Lights
5.
Light Settings
6.
Light Color
7.
Light Type
8.
Light Intensity
9.
Cone Angle
10.
Penumbra Angle
11.
Decay Rate
12.
Ambient light
12.
Area Light
14.
Directional Light
15.
Point Light
16.
Spot Light
17.
Volume Light
18.
Shadows
19.
Ambient Light have no Shadows
20.
Direct + Area Light
21.
Combination of lights
VOLUME 7
1.
Create Camera
2.
Camera View
3.
Adjusting Camera
4.
Basic Camera
5.
Camera and Aim
6.
Camera, Aim and Up
7.
Film Gate/Resolution Gate
8.
Camera Attributes
9.
Angle of View / Focal Length
10.
Image plane
11.
Depth of Field
12.
Animation intro-1
12.
Animation intro-2
14.
Time Line / Time Frame
15.
Animation-1
16.
Animation-2
17.
Animation-3
18.
Rendering